Marko Radojćić On AI from Serbia by Marko Radojčić

Civil Engineer and an experienced IT guy reflecting on AI. Personal blog

How it all began

Published on January 16, 2025

My first experiences understanding that AI might be available for human interaction in the future formed when I was 7-10 years old.

The year was 1991.

I was fortunate enough to have a Commodore 64 8 bit computer when I was about to start elementary school.

At first I though of using the for games but I discovered that you can use it as a calculator and make it print stuff, create loops, use oneliners like:

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

and create pictures with my younger brother using spacebar and background color change - a very interesting pixel art my brother particularly excelled at.

One of the happy mishaps that led me to understand and research more was an accidental malfunction of Commodore 64’s datasette.

I couldn’t play games - not even save and load programs, but:

  • I could play Colossus chess 4 against the computer - from a cartridge that came with the Commodore - which was my first glimps into the artificial “mind”

  • I could still write BASIC programs from a Commodore 64 instruction manual - so I started to code.

I started to develop a knack for imagining and in a sense predicting the future of technology and human interaction with it.

“The smarter I would play against Colossus chess - the smarter it would get.”

This was not really true, but the chess program was quite advanced so it was a philosophical reflection of a kid playing against an advanced chess program at the time.

I have to metion that author of Colossus chess 4 is Martin P. Bryant and that it was originally published by CDS Software in 1985. - a 40 year anniversary is this year.